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网络游戏中的奖励设计问题研究 被引量:1

Study on Encouragement Design in Network Game
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摘要 网络游戏中的奖励设计问题既关系到玩家的满意程度,也关系到虚拟游戏世界的平衡和稳定,科学的设计网络游戏奖励能提高玩家的满意度,吸引更多的玩家。本文引用经济学中的基尼系数和洛伦茨曲线直观表现网络游戏的平衡度,并将影响游戏平衡度的基本因素和额外因素归一化后加权度量,同时利用模糊综合评价理论将满意度量化,建立改进的P-E模型综合评价玩家的满意度,网络游戏可通过放宽任务时间,提高小概率奖励的发放量和提高影响满意度中权重较大的任务奖励三个方面来提高玩家的满意度。 Encouragement design in network game associates not only with the satisfaction of player but also with the balance and stability of the virtual word. Scientific encouragement design can advance the satisfaction degree of player and attract more players. This paper denotes the network game balance intuitively by referring to Geordie Coefficient and Lorenz Curve in economics, and transforms the basic and superfluity factors which affect the network game balance into weighted metric. At the same time, this paper quantizes the satisfaction by using the fuzzy comprehensive judgment theory, founds modified P-E model to score the satisfaction degree of player. Network game can improve the satisfaction degree of player by broadening the mission time, increasing the small probability encouragement, heightening the mission encouragement which affects the satisfaction the most.
出处 《科技成果管理与研究》 2008年第6期71-73,共3页 Management And Research On Scientific & Technological Achievements
关键词 网络游戏 奖励 基尼系数 P-E模型 network game encouragement geordie coefficient P-E model
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  • 1游戏软件分会会长:2011国内游戏产值超1158亿:http://wwwsina.com.cn.
  • 2陈怡安.《在线游戏之魅力一以重度使用玩家为例》,载《网路社会学通讯期刊》,2001年第17期.
  • 3Garneau, Pierre-Alexandre. Fourteen Forms of Fun: http : / / ac cad.osu.edu/ pgarrett/ 7 30 / gamasutra/ Gamasutra Fourteen-Forrns-of-Fun.html.
  • 4Skinner, B. F.?'Superstition" in the pigeon. Journal of Experimental Psychology, 1948(38), 168-172.
  • 5Maslow, A.H., Motivation and Personality ,New York: Harper Row,1970.
  • 6Ara Shirinian.《重复性可增加游戏吸引力并提升玩家技能》http://gamerboom.com/archives/57942.
  • 7David Kelly. Study shows employees learn best from video games:http://www.ucdenver.edu/about/newsroom/ newsreleases/Pages/Videogamesmakebetteremployees.aspx.
  • 8宁昊然.《民调显示:年轻员工更难接受不公正待遇》,http://www.chinanews.com/c3/2011/12-27/3563786shtml.
  • 9《21世纪企业对员工管理的新变化》:http://news.hfloo.com/zhanlue/25858.html.

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