摘要
三维仿真建模软件MultiGen Creator中的纹理映射技术在建模中被广泛应用。该技术用于增强模型的渲染效果,优势在于仿真效果逼真且不增加多边形数量,对仿真程序的实时性非常有利。首先描述了建模的原则及纹理在建模中的作用,分析了各种常用纹理映射工具的应用对象和范围,简述了纹理映射面板的用法,并结合实例详细说明了在建模过程中如何进行纹理属性设置,最后总结了纹理映射技术中的一些常用经验和技巧。
The technology of texture mapping in MuhiGen Creator, a three-dimensional modeling soft- ware, is widely used in modeling. It is used to enhance the effects of three-dimensional models. It can make models more realistic and at the same time the quantity of polygons is not increased, so it is favorable for the simulation program. In the present paper, the principles of creating models are described firstly, and the application on objects and scope of the texture mapping tools are also analyzed. The used method of texture mapping panel is introduced and how to configure the attributes of the textures is recoun- ted with examples. At the end, some frequent skills and experience of using texture mapping tools are presented.
出处
《中国体视学与图像分析》
2008年第1期63-66,共4页
Chinese Journal of Stereology and Image Analysis