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基于GPU加速的轮廓毛发绘制技术 被引量:1

GPU-based silhouette fur rendering
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摘要 在采用层状纹理切片来表达真实感毛发的方法中,模型轮廓处毛发切片的计算与生成需要耗费很多时间,影响绘制效率。针对此问题,提出一种利用图形处理器(GPU)可编程能力的轮廓毛发快速生成技术。该技术通过为顶点设计一种"边信息"的数据结构,将轮廓边的检测及轮廓毛发切片的生成完全转移到了GPU中进行,从而大大加速了轮廓毛发的处理,提高了真实感毛发的绘制效率。 In those methods that represent furry surfaces with multi-layer textured slices,the computation and generation of silhouette fur always spend much time,affecting rendering efficiency greatly.To solve the problem,this paper presents an approach that can generate silhouette fur very fast based on the programmable ability of Graphic Process Units (GPU).In the approach,by using an "edge information" data structure,the silhouette-edge detection and silhouette fur slice generation are wholly transformed into GPU ,hence greatly shortening the time spending on silhouette fur and improving the rendering efficiency.
出处 《计算机工程与应用》 CSCD 北大核心 2008年第23期32-35,共4页 Computer Engineering and Applications
基金 国家自然科学基金(No.60703006) 国家高技术研究发展计划(863)(No.2006AA10Z232) 国家科技支撑计划项目(No.2006BAD10A03) 中科院软件所计算机科学重点实验室开放课题基金(No.SYSKF0705)~~
关键词 毛发绘制 轮廓毛发 层状纹理切片 图形处理器 fur rendering silhouette fur multi-layer textured slices Graphic Process Units(GPU)
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参考文献10

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  • 9杨刚,孙汉秋,王文成,吴恩华.基于GPU真实感毛发绘制[J].软件学报,2006,17(3):577-586. 被引量:12
  • 10杨刚,孙汉秋,王文成,吴恩华.采用非均匀纹理层的短毛实时绘制[J].计算机辅助设计与图形学学报,2007,19(4):430-435. 被引量:10

二级参考文献13

  • 1杨刚,费广正,吴恩华.实时绘制带斑纹的毛发[J].计算机辅助设计与图形学学报,2004,16(9):1244-1249. 被引量:5
  • 2杨刚,孙汉秋,王文成,吴恩华.基于GPU真实感毛发绘制[J].软件学报,2006,17(3):577-586. 被引量:12
  • 3Csuri C,Hakathorn R,Parent R,et al.Towards an interactive high visual complexity animation system[C] //Computer Graphics Proceedings,Annual Conference Series,ACM SIGGRAPH.New York:ACM Press,1979:288-299
  • 4Miller G.From wire-frame to furry animals[C] //Proceedings of Graphics Interface.Mahwah,NJ:Lawrence Erlbaum Associates,1988:138-146
  • 5LeBlanc A,Turner R,Thalmann D.Rendering hair using pixel blending and shadow buffers[J].The Journal of Visualization and Computer Animation,1991,2(1):92-97
  • 6Watanabe Y,Suenega Y.A trigonal prism-based method for hair image generation[J].IEEE Computer Graphics and Applications,1992,12(1):47-53
  • 7Berney J,Redd J.Stuart little:a tale of fur,costumes,performance,and integration:breathing real life into a digital character[C] //Computer Graphics Proceedings,Annual Conference Series,ACM SIGGRAPH,New Orleans,2000:Course Notes #14
  • 8Gelder A V,Wilhelms J.An interactive fur modeling technique[C] //Proceedings of Graphics Interface.Mahwah,NJ:Lawrence Erlbaum Associates,1997:181-188
  • 9Kajiya J T,Kay T L.Rendering fur with three dimensional textures[C] //Computer Graphics Proceedings,Annual Conference Series,ACM SIGGRAPH.New York:ACM Press,1989:271-280
  • 10Meyer A,Neyret F.Interactive volumetric textures[C] //Proceedings of Eurographics Workshop on Rendering'98.Vienna:Springer-Verlag,1998:157-168

共引文献18

同被引文献6

  • 1杨刚,孙汉秋,王文成,吴恩华.基于GPU真实感毛发绘制[J].软件学报,2006,17(3):577-586. 被引量:12
  • 2Miller G.From wire- frame to furry animals[C]//Proceedings of Graphics Interface.Mahwah, N J: Lawrence Erlbaum Associates, 1988:138- 146.
  • 3Kajiya J T, Kay T L.Rendering fur with Three Dimensional textures [C]//Computer Graphics Proceedings, Annual Conference Series,ACM SIGGRAPH.New York: ACM Press, 1989:271- 280.
  • 4Meyer A, Neyret F.Interactive volumetric extures [C]// Proceedings of Eurographics Workshop on Rendering'98. Vienna: Springer- Verlag,1998: 157- 168.
  • 5Lengyel J.Real- time fur [C]//Proceedings of Eurographics Workshop on Rendering'00.Vienna: Springer- Verlag,2000: 243-256.
  • 6Lengyel J, Praun E, Finkelstein A, et al.Real- time fur over arbitrary surfaces [C]//Proceedings of ACM 2001 Symposium on Interactive 3D Graphics.New York: ACM Press, 2001: 227- 232.

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