摘要
在交互式图形应用(如互动游戏)中,复杂环境光的使用越来越普遍,并提供了比传统虚拟光源更高的真实感.对复杂环境光下的动态场景实时绘制算法进行综述,通过回顾这些算法的基本思想、假设、局限性和可使用范围,来对它们的特性进行描述和比较.特别地,文中还试图通过分析相关研究的内在联系来指出该领域未来的主要研究方向.
The adoption of complex environment lighting has been increasing in interactive graphics applications, such as games. It provides better realism compared to conventional artificial lights. This paper provides a survey on the real-time rendering algorithms regarding scenes with dynamic, complex environment lighting, and tries to characterize these algorithms according to their base techniques, assumptions, limitations and range of utilization. Especially, it attempts to point out the main course of future research in this domain by analyzing the underlying relationships between the different algorithms.
出处
《计算机辅助设计与图形学学报》
EI
CSCD
北大核心
2008年第8期957-967,共11页
Journal of Computer-Aided Design & Computer Graphics
关键词
三维图形学和真实感
着色
环境光
动态场景
实时绘制
three-dimensional graphics and realism
shading
environment lighting
dynamic scenes real-time rendering