摘要
针对由VRML构造的虚拟实体造型表面进行跨区域纹理映射所遇到的困难,利用分而治之的思想,提出了一种比较简单有效的多曲面纹理映射的方法,实现了虚拟实体具有根据用户要求动态改变实体表面纹理的功能,在实现区域分割的同时也使多曲面纹理映射更加容易实现。
Against some difficulties accounted in the course of implementing multi-region texture mapping to the faces of the virtual entity shapes constructed by VRML, in order to solve the problem, proposes a simple and efficient method to satisfy the requirement,the function of being changed entity face texture by the user's demand is achieved, the multi-region texture mapping method is easy to be realized while being achiving the triangle partition.
出处
《现代计算机》
2008年第8期55-58,共4页
Modern Computer
基金
江西省教学改基金项目(No.JXJG-07-11-28)
江西省"十一五"科学规划基金项目(No.07YB294)
关键词
纹理映射
区域分割
纹理图像
Texture Mapping
Triangle Partition
Texture Image