摘要
介绍了渲染技术经历的基于CPU的渲染、基于GPU的渲染、网络渲染和三维集群渲染等阶段,详述了三维集群渲染平台,分析了其工作流程、构建原则、作业管理和渲染管理软件等,并进一步研究了三维集群渲染平台的国内外研究与应用现状,最后对网络环境下集群渲染技术的发展趋势进行了分析与展望.
This paper analyzes four phases of rendering's development,which are CPU-based rendering,GPU-based rendering,network rendering and render farm.It also elaborates render farm and investigates its workflow,principles for establishing,job management,and management softwares for rendering.The state of the art of render farm is further studied.Finally,the future trend of render farm under network environment is analyzed and proposed.
出处
《微电子学与计算机》
CSCD
北大核心
2008年第9期81-83,共3页
Microelectronics & Computer
基金
国家"八六三"计划项目(2008AA01A318)