摘要
目前,非英语专业的学生学习大学英语的动机各不相同,但大部分学生的学习动机为表层动机,并且他们在学习过程中带有较强的焦虑心理,这在很大程度上影响了学习的成效。为了改变这种状况,本实验实施了课堂游戏导入教学。主要运用定量研究的方法,调查了青岛农业大学2006级非英语专业的学生,经过两个学期课堂游戏导入的实验研究,测试了可控因素(焦虑和动机)的变化情况及其对英语成绩的影响。
Non-English majors presently hold different motivations while learning College English. And the majority of them show an extrinsic motivation, meanwhile they bear strong anxiety in the English learning proeess, which to much degree influences their learning effect. In order to change the situation, this paper introduces a games-lead-in experiment where English games are conducted each class to make students active and to decrease their anxiety. Right before and after the two-term experiment, 110 non-English majors are investigated with two same surveys. Mainly applying the quantitative research method, the paper tests changes of two variables, anxiety and motivation, and their impact on learning effect.
出处
《青岛职业技术学院学报》
2008年第3期73-76,共4页
Journal of Qingdao Technical College
关键词
大学英语
学习动机
课堂游戏
表层动机
深层动机
College English
study motivation
English class games
Intrinsic motivation
Extrinsic motivation