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MMOG中NPC的路径搜索算法的研究 被引量:1

Study of NPC Pathfinding Algorithm for MMOG
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摘要 MMOG中传统的寻径方法只为NPC提供一条最优路径,导致群体NPC移动时发生堵塞.本文提出一种基于迭代加深思想的DIDA*算法,提供多个较优的路径解决群体NPC移动问题.由于地图信息的变化,NPC在移动过程中遇到未知障碍物,本文采用一种局部连接Hopfield神经网络训练NPC实时躲避动态障碍物,实验结果表明DIDA*算法可以使群体NPC快速找到目标节点,路径变化时NPC可以绕过障碍物到达目的地,适应MMOG中环境的动态变化. The traditional pathfinding algorithm in MMOG can only provide an efficient path for NPC. It could result in congestion of colony NPC when they are moving. This paper proposes DIDA^+ algorithm based on iterative deepening. It can provide many a better path to solve the problem of colony NPC moving. With the variation of map information, NPC may encounter obstacles while moving. This paper uses a kind of local connected Hopfield neural network model to train NPC to avoid the obstacles in real-time environment. The experiment results show that the colony NPC can search the goal fleetly by DIDA^+ algorithm. When the path changed, NPC can avoid the obstacles then reach destination, so it is adapted for MMOG's dynamic environment.
出处 《小型微型计算机系统》 CSCD 北大核心 2008年第9期1726-1730,共5页 Journal of Chinese Computer Systems
基金 辽宁省自然科学基金项目(20052007)资助 辽宁省教育厅攻关计划项目(2004D116)资助
关键词 网络游戏 路径搜索 DIDA^+ 算法 神经网络 online games pathfinding DIDA^+ algorithm neural network
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  • 2Marc Lanctot, Nicolas Ng Man Sun, Clark Verbrugge. Pathfinding for large scale multiplayer computer games[R]. Game Research at McGill. GR@M Technical Report . GAME-ONNA'2006 FINAL PROGRAMME. September 19, 2006 15. 30- 16.30:26.
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