期刊文献+

美国中小学“角色扮演教学模式”研究 被引量:4

原文传递
导出
摘要 近年来,角色扮演式教学受到我国一些教育专家和普通教育工作者的关注。但从目前的应用情况来看,还仅仅局限在一些文学作品和英语教学中,主要是让学生通过对各种人物角色的模仿表演,加深对内容情节的记忆和理解。然而,角色扮演的功能并不只是如此,还可以满足更高层次的教学目标。我国越来越重视学生情感、态度和价值观的教育,在这个背景下,很有必要对这种模式进行进一步的思考,使它在这些目标的教学中发挥出应有的作用。这个方面美国中小学做得相对好一些,所以我们有必要对美国中小学的情况进行一定的了解。
作者 郭莉 邵国平
出处 《中小学电教(综合)》 2008年第7期142-144,共3页 Primary and Middle School Educational Technology
  • 相关文献

参考文献5

二级参考文献13

  • 1[10]Lemlech, J. K. (1994). Curriculum and instructional methods for the elementary and middle school. Englewood Cliffs, NJ: Macmillan College Publishing Company.
  • 2[6] Joyce, B. R., Weil, M., & Calhoun, E. (2000). Models of teaching (6th ed). Needham Heights, MA: Allyn & Bacon.
  • 3[6] Shaftel, G., & Shaftel, F. (1967). Role-playing for social values. Englewood Cliffs, NJ: Prentice-Hall.
  • 4O'Donnell, N., & Shaver, L. (1990). The use of role-play to teach communication skills. Paper presented at National Conference on Successful College Teaching (14th, Orlando, FL, March 1-3).
  • 5Water, J., & Others. (1997). Staff training: Taking the child's perspective. Young Children, 52, (3), 38-41.
  • 6Dowing, A. (1994). A critical examination of role play as a model of teaching. Paper presented at the Conference of the Australian Teacher Association (24th, Brisbane, Queensland, Australia, July 3-6).
  • 7DeNeve, K., & Heppner, M. J. (1997). Role play simulations: The assessment of an active learning technique and comparisons with traditional lectures. Innovative Higher Education, 21, (3), 231-246.
  • 8Krashen, S. Principles and Practices in Second language Acquisition. Oxford: Pergamon, 1982.
  • 9Littlewood, W. Communicative Language Teaching. London: Cambridge University Press, 1983.
  • 10Pultson, C.B.et al. Teaching English as a Second Language: Techniques and Procedures Massachusetts: Winthrop Publishers,1976.

共引文献265

同被引文献18

  • 1项国雄,赖晓云.活动理论及其对学习环境设计的影响[J].电化教育研究,2005,26(6):9-14. 被引量:63
  • 2杨正强.基于角色扮演的教学设计探讨[J].中小学电教(综合),2007(10):22-24. 被引量:9
  • 3任勇.追求数学教育的真谛[M]北京:首都师范大学出版社,2011.
  • 4石中英.教育哲学导论[M]北京:北京师范大学出版社,2004.
  • 5何克抗.信息技术与课程深层次整合理论[M]北京:北京师范大学出版社,2008.
  • 6Kristian Kiili. Digital Game-Based LearningTowards an Experiential Gaming Model[J].Internet and Higher Education,2005,(08):13-24.
  • 7Bracey G W. The Bright Future of Integrated Learning[J].Educational Technology,1992,(09):60-62.
  • 8Alan Amory,Robert Seagram. Educational Game Models Conceptualization and Evaluation[J].South African Journal of Higher Education,2003,(02):206-217.
  • 9Driskell,J.E,Dwyer,D.J. Microcomputer Videogame Based Training[J].Educational Technology,1984,(02):11-15.
  • 10米青,杨延军,王霄峥.“项目导向教学法”教学模式的研究与应用[J].现代企业教育,2009(4):65-65. 被引量:23

引证文献4

二级引证文献18

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部