摘要
传统手工兵棋推演计算机化的一个重要方面是实现兵棋棋盘的计算机化,需要借助于计算机实现兵棋棋盘的数字化并对兵棋地图进行地形量化。兵棋推演系统采用不同大小的六角网格量化地形,将兵棋推演系统与地理信息系统组件MapX结合,在MapX中显示兵棋推演区域的MapInfo格式地图数据,并提出了一种基于MapX的六角网格绘制算法,算法充分利用MapX中图元与组合图元的思想,可以根据推演需求实时生成不同比例尺的六角网格覆盖整个或部分作战区域,降低了手工兵棋地形量化的工作量,对提高兵棋推演效率有一定的意义。
It is an important aspect of the computerization of traditional manual Wargame system to realize the computerization of Wargame map,which is required to realize digital Wargame map and the terrain quantization of Wargame map in computer.The Wargame system adopts hexagon grid with different size in terrain quantization.This paper combines the WarGame system with MapX-a Geographic Information System module,shows the map data of Warmap region in MapInfo format within MapX,and develops a MapX-based algorithm to generate hexagon grid.By adopting the idea of feature and compound feature in MapX,the algorithm can generate hexagon grid of different scale covering the entire or part of the battle field in real time,which reduces the terrain quantization workload in manual Wargames,and is instructive to improve the efficiency of Wargame.
出处
《计算机仿真》
CSCD
2008年第9期96-99,共4页
Computer Simulation
关键词
兵棋
地形量化
地理信息系统
六角网格
Wargame
Terrain quantization
Geographic information system
Hexagon grid