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多角色移动网络游戏的实时传输问题研究

Study on the Issues Involving Real-time Transmission for Multi-role Networked Mobile Gaming
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摘要 研究了一种怎样保证移动网络游戏传送质量(QoS)的方式。作为一个理论基础,笔者采用统计学上的排队模型来计算传送网络游戏所需要的带宽,同时提出了一种准入控制方法。最后,通过仿真的方法来验证这种算法的特点和有效性。计算和仿真的结果证明,这种统计复用的方法可以大大提高系统利用率。 The author presented an approach to provide the quality of service(QoS)for networked mobile gaming in the paper.The required bandwidth for networked mobile gaming was calculated based on M/G/1 queuing systems,and the algorithm for admission control was developed as well.The performance and characteristics of the algorithm were demonstrated through simulation.The good effect of statistical multiplexing will greatly improve the system utilization.
作者 李斌
出处 《西华大学学报(自然科学版)》 CAS 2008年第5期1-3,13,共4页 Journal of Xihua University:Natural Science Edition
关键词 移动网络游戏 服务质量 排队系统 准入控制 networked mobile gaming QoS-support queuing system admission control
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