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基于GPU的3D距离变换

3D distance transform on GPU
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摘要 距离变换在图像处理中有着非常广泛的应用。由于3D图像数据的复杂性,传统基于CPU的3D距离变换效率较低。为此,研究了将3D图像数据有效地组织到纹理中存储的方法,设计并实现了基于GPU的3D距离变换并行算法。实验结果表明,相对基于CPU的算法,该方法具有非常高的加速比。 Distance transform had gained numerous applications in image processing. Traditional CPU-based 3D distance transform was inefficient because of the complexity of 3D images. This paper proposed an efficient method to store 3D images in the texture of graphics hardware. A parallel 3D distance transform algorithm based on GPU was implemented. Experiments show that the proposed GPU-based method gain very high speedup ratio compared with CPU-based algorithm.
出处 《计算机应用研究》 CSCD 北大核心 2008年第9期2847-2849,共3页 Application Research of Computers
基金 国家自然科学基金资助项目(60573019) 广东省科技计划资助项目(2007B020706006 2007B020715001)
关键词 三维距离变换 图形处理器通用计算 并行算法 3D distance transform GPGPU parallel algorithm
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参考文献14

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二级参考文献10

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