摘要
为了解决大规模地形实时漫游过程中,由于不同细节层次模型之间过渡而引起的图像跳变以及图像绘制帧率不高的问题,提出了自底向上的一次性整体构网,网格节点实时更新的建模策略。运用基于块和三角形面片的混合裁剪模式,结合简化的高度差投影计算方法,快速选取适合的地形节点;然后采用加点、删点、局部更新三种途径对Delaunay地形三角网进行实时更新。同时在地形漫游过程中实现了对高度差投影限的自适应控制。仿真实验表明,该算法有效地避免了图像跳变现象,与同类算法相比,具有较高的图像绘制帧率,特别适合大规模地形的近距离漫游仿真。
During the flyover of large-scale terrain, in order to eliminate the popping effect of switching among levels of detail and to increase the frame rates with high image quality, this paper put forward a new bottom-up modeling strategy, which constructed simplified terrain triangle mesh globally and updated mesh nodes dynamically. Employed hybrid culling technique based on blocks and triangle faces and simplified computing method for screen-space errors to select appropriate terrain nodes rapidly. Then updated the Delaunay terrain mesh by adding nodes, deleting nodes and modifying locally. At the same time achieved self-adaptive control for screen-space error tolerance during the terrain flyover. Results of simulation experiments demonstrate that the algorithm eliminate popping effect effectively, and has a higher frame rate compared with other algorithms. So it is particularly suitable for close-distance flyover simulation of large-scale terrain. terrain
出处
《计算机应用研究》
CSCD
北大核心
2008年第10期3081-3084,共4页
Application Research of Computers
基金
陕西省自然科学基金资助项目(2005F45)
华北水利水电学院高层次人才科研启动项目(001192)
关键词
地形漫游
细节层次
视点相关
不规则三角网
flyover
levels of detail(LOD)
view-dependent
triangulated irregular network(TIN)