摘要
虚拟现实的实时交互得到了越来越广泛地应用,实时分布式渲染有效地解决了普通PC机渲染的时间瓶颈问题,提高了系统实时渲染性能和输出分辨率。在对分布式渲染原理研究分析的基础上,依据设计模式的思想,设计了一种基于Sort-First结构的实时分布式渲染框架和同步机制,并在实践中应用OGRE图形引擎实现了该系统。
Real-time and interactive virtual reality has been widely applied.Real-time distributed rendering system can solve the time bottleneck and improve real-time performance and output resolution.With research and analysis of distributed rendering theory,a real-time distributed rendering framework based on Sort-First and synchronization mechanism are designed according to design pattern.At the same time,the system using OGRE graphics engine is implemented in practice.
出处
《计算机工程与应用》
CSCD
北大核心
2008年第31期102-103,111,共3页
Computer Engineering and Applications
基金
上海市重大科技攻关项目(No.051111026)
关键词
分布式渲染
Sort—First
同步
OGRE
distributed-rendering
Sort-First
synchronization
Object-oriented Graphics Rendering Engine( OGRE )