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一种基于OGRE图形引擎的实时分布式渲染系统 被引量:7

Real-time distributed rendering system based on OGRE
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摘要 虚拟现实的实时交互得到了越来越广泛地应用,实时分布式渲染有效地解决了普通PC机渲染的时间瓶颈问题,提高了系统实时渲染性能和输出分辨率。在对分布式渲染原理研究分析的基础上,依据设计模式的思想,设计了一种基于Sort-First结构的实时分布式渲染框架和同步机制,并在实践中应用OGRE图形引擎实现了该系统。 Real-time and interactive virtual reality has been widely applied.Real-time distributed rendering system can solve the time bottleneck and improve real-time performance and output resolution.With research and analysis of distributed rendering theory,a real-time distributed rendering framework based on Sort-First and synchronization mechanism are designed according to design pattern.At the same time,the system using OGRE graphics engine is implemented in practice.
出处 《计算机工程与应用》 CSCD 北大核心 2008年第31期102-103,111,共3页 Computer Engineering and Applications
基金 上海市重大科技攻关项目(No.051111026)
关键词 分布式渲染 Sort—First 同步 OGRE distributed-rendering Sort-First synchronization Object-oriented Graphics Rendering Engine( OGRE )
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