摘要
论述了三维可视化场景建立过程中如何应用GLScene实现飞机及空空导弹模型的建立和调入、尾喷火焰效果实现以及天空与地景的生成。建立了空空导弹运动模型,显示了导弹的飞行轨迹和导弹在各阶段的飞行姿态,最后给出了仿真结果及导弹飞行过程中的仿真场景效果图。
The problems of the construction and redeployment of a plane and air-to-air missile model and the realization of the tail gush effect and the creation of sky and ground scene were discussed, the motion model of an air-to-air missile was built, the flight path and flight attitude in different status of the missile were displayed. Finally, a missile flight simulation results and the effect of the scenes were given.
出处
《弹箭与制导学报》
CSCD
北大核心
2008年第5期74-76,82,共4页
Journal of Projectiles,Rockets,Missiles and Guidance