摘要
基于Windows平台的多媒体接口DirectX及其组件技术进行一个用于飞行射击类游戏的引擎设计,介绍了碰撞检测、子弹实现、配置文件实现敌机的飞行轨迹及精灵图的实现等要点,同时对DirectInput和DirectSound在游戏引擎中的应用作了阐述.最后在VC++6.0环境下用设计的引擎实现了一款具备以上功能的游戏.
This paper introduces the design of a flight shoot game engine, which is implemented with the technology of multimedia interface DirectX, and its components based on the windows platform, and systematically discusses the key technologies of collision detection, the realization of bullet, the enemy flight route realized by configuration files, the realization of sprite. At the same time it introduces the use of DirectInput and DirectSound. Finally it designs and implements an integrated game by the engine.
出处
《重庆工学院学报(自然科学版)》
2008年第10期153-156,共4页
Journal of Chongqing Institute of Technology