摘要
为了评估空中作战对抗效能,建立了虚拟空战实时对抗网络仿真系统,给出了系统设计的思路、框架和功能,详细介绍了视景仿真系统的实现方法和关键技术,采用最小二乘拟合算法解决了仿真实体的轨迹不连贯,画面有抖动等现象;基于Vega仿真软件环境开发了战场中的各种复杂场景特效,解决了非视觉物理量的可视化问题,可在不同的场景环境下,动态演示导弹对相应目标的打击过程,包含特效、声音等各类仿真信息,画面流畅、系统稳定,具有良好的交互能力;利用Visual C++开发了视景仿真程序,解决了视景驱动和自动视点切换等具体问题。仿真结果表明视景系统可以实时逼真地演示虚拟空战作战过程,并给出了作战效能的直观评估。
The thesis establishes a network simulation system for real - time confrontation of simulated air combat in order to evaluate the confrontation effectiveness and capability of air eombat, introduces the design approaeh, framework and function of the system and applies the least square fitting arithmetic in resolving the problems like the non - continuous track of simulated entity and the shaking of picture. Based on the Vega simulation software, it creates complex special effects of various kinds on battlefield and figures out the visualization of non - visual physical quantum. The system can make dynamic show of missile's attack to relevant target in different situations, including sorts of simulated information like special effects, sound effects, ete, with a fluent picture, a stable system performanee and a desirable interaetive capability. The visual simulation program, developed by means of Visual C + +, resolves specific problems like visual drive and automatie viewpoint switching. The simulated result shows the simulated air combat process can be vividly represented in real time and an intuitionist evaluation of the combat effectiveness and capability is provided.
出处
《空军工程大学学报(自然科学版)》
CSCD
北大核心
2008年第5期11-14,共4页
Journal of Air Force Engineering University(Natural Science Edition)
基金
陕西省自然科学基础研究计划资助项目(SJ08F12)
关键词
VEGA
虚拟空战
视景仿真
Vega
simulated air eombat
scene simulation