摘要
为实现计算机生成兵力(CGF)的通用性、避免重复开发,在计算机生成兵力系统设计中采用多层体系结构,其中仿真组件层既为上层模块提供软件支撑又确定了CGF的真实程度。因此,给出了通用型CGF系统中仿真组件层的一般建模方法,且着重介绍了采用基于"过程"的认知模型建模方法在某仿真平台中实现模拟舰艇指挥员进行箔条质心干扰的决策。仿真结果表明这些方法是可行的,有利于CGF功能的完善和推广。
To implement CGF system with universality and avoid exploitation repetition, a multi-layer structure was adopted in the design of computer generated forces system. Simulative groupware layers are used both to provide software support for the upper layers and determine the authenticity of CGF. It gives that general modeling methods of simulative groupware layer in CGF system with universality and the method was recommended which implement modeling deciding anti-chaff centroid jamming by using process-based modeling. The application shows that these methods are feasible. This is propitious to perfecting and popularizing CGF.
出处
《指挥控制与仿真》
2008年第6期76-81,共6页
Command Control & Simulation