摘要
[目的]了解小学生沉溺电脑游戏倾向的影响因素。[方法]对某大城市887名4~6年级城市小学生进行无记名问卷调查。[结果]12.7%的学生有沉溺电脑游戏倾向(男生为16.4%,女生为8.4%)。多因素Logistic回归分析结果显示,小学生沉溺电脑游戏倾向与性别、年级、某些家庭环境因素(父母亲具有大专及以上学历,未反对学生玩电脑游戏、父或母亲也玩电脑游戏、不良的家教方式、双亲关系紧张、父母与学生关系不够融洽、学生每月零用钱大于100元等)、学校环境因素(课外活动单调、要好的同学伙伴有沉溺电脑游戏倾向等)相关联。[结论]小学生沉溺电脑游戏行为的预防教育和干预应尽早开始,并需要家庭、学校、社会全方位参与和共同行动。
[ Objective] To explore the influencing factors of fascination tendency on computer game among pupils. [Methods] Among 887 urban primary pupils between 4-6 grades, an anonymous questionnaire survey was conducted to obtain data regarding fascination tendency on computer game. [ Results] The percentage of pupils who are fascinated on computer game was 12.7% (16.4% for male and 8.4% for female). The multivariate logistic regression analysis showed that sex, grades, some family factors (undergraduate parents, parents who had no objection to computer games, parents who were also joining in computer games, improper family education mode, tight relations among parents, unharmonious relations between parents and pupils, pupils with more than 100 pocket money) and school factors (dull after-class activities, those close friends who were fascinated on computer games and etc.) were associated with fascination tendency on computer game among the pupils. [Conclusion] Family, school and society should collaborate to take early prevention and interventiono decrease fascination on computer game for the pupils.
出处
《现代预防医学》
CAS
北大核心
2008年第22期4435-4436,4438,共3页
Modern Preventive Medicine
关键词
沉溺电脑游戏倾向
因素分析
小学生
Fascination tendency on computer game
Factor analysis
Pupil