期刊文献+

Direct3D场景中3D模型的处理方法 被引量:6

Disposal Method of 3D Models Used in Direct3D Scene
下载PDF
导出
摘要 介绍了在三维虚拟场景中Direct3D调用3DSMAX制作完成的模型(实体)的方法,即如何通过D3D来运用3D作品。提出了3D实体的概念,研究了基于坐标综合变换的模型加载过程;重点介绍了向量的坐标变换以及.x文件加载过程中确定3D模型的空间位置的方法;最后用程序再现了一个真实的场景。由于在Direcrt3D中对3D模型的处理介绍得比较少,因此,此研究有一定的应用价值。 The method of Direct3D call the model (entities), which is created by 3DSMAX in a virtual three--dimensional (3D) scene was introduced, that is, how to use 3D works by D3D. The concept of 3D entities was proposed and the loading process of model which is based on an comprehensive transformation of coordinate was studied. The transformation of vector-- coordinate and method to determine the 3Dmodel's space location during process of loading 3D model were specially introduced. Finally, procedures were used to reproduce a real--life scene. The 3D model's handling is seldom introduced in Direcrt3D, so this study has some value of application.
出处 《辽宁石油化工大学学报》 CAS 2008年第4期86-90,共5页 Journal of Liaoning Petrochemical University
关键词 3DSMAX 3D模型加载 坐标变换 DIRECT3D 3DSMAX 3D module loading Coordinate transformation Direct3D
  • 相关文献

参考文献7

二级参考文献8

  • 1KruglinskiDJ WingoS.Visual C++6.0技术内幕[M].北京:希望电子出版社,1999.70-120.
  • 2SarchezJ CantonMP.Windows图形编程[M].北京:清华大学出版社,2000..
  • 3Corry Mayfield Cadman.COM与COM+从入门到精通[M].北京:清华大学出版社,2000..
  • 4RogersonD.COM技术内幕—微软组件对象模型[M].北京:清华大学出版社,2000..
  • 5PaulJ 天宏工作室译.COM+编程指南[M].北京:清华大学出版社,2000..
  • 6Frank D Luna.Introduction to3D Game Program-ming with DirectX9.0[]..2003
  • 7Frank D.Luna.《Intriduction to3D G am e Program m ing w hih directX9.0》[]..
  • 8Jim Adam s.《Anvanced Anim ation w ith D irectX》[]..

共引文献6

同被引文献35

引证文献6

二级引证文献10

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部