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基于VR技术的舰炮射击模拟器研究与设计 被引量:6

Research and Design of Naval Gun Firing Simulator Based on Virtual Reality Technology
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摘要 由于进行实弹射击的组织实施复杂,花费多,危险性大,易受天气、海况等条件影响,海军舰艇部队进行的实弹射击训练非常有限,远远不能达到实战的需要。对舰炮射击仿真训练模拟器的软件、硬件进行了总体设计,研究了炮弹弹道坐标的解算问题,使用Vega结合Creator进行视景系统的开发,研究建立了桌面式的虚拟现实系统。基本实现了舰炮射击仿真训练模拟器的桌面原型系统,为火炮操作人员进行射击训练提供了一个小型的模拟平台,也为今后实装部队和院校教学的半实物训练模拟器或利用头盔显示器实现沉浸式虚拟现实系统打下了较好的技术基础。 Presently, due to the organized implementation complex of the firing practice, the firing praetiee training is limited, and cannot meet the actual eombat's need by far. The software and hardware of the simulation synthet- ic trainer for the naval gun fire were designed in the article, and the shell trajectory coordinate resolving problem was also studied. Vega was combined with Creator to carry out ground vision system's development, and a tabletop - like virtual reality system was established. It has basically realized the naval gun fire simulation synthetic trainer's tabletop prototype system, and has provided a small simulation platform for the artillery operators to carry out the gunnery training. It has also provided a good technological base for future applications.
出处 《计算机仿真》 CSCD 2008年第12期301-304,350,共5页 Computer Simulation
关键词 数据采集 弹道解算 可视化建模 视景仿真 桌面原型系统 Data acquisition Trajeetory resolving Visualization modelling Visual Simulation Tabletop prototype system
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  • 1J C Carr. Smooth surface reconstruction from noisy range data[ C ]. Proceedings of the 1 st international conference on Computer graphics and interactive techniques in Austalasia and South East Asia, 2003,119.

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