期刊文献+

基于粒子系统的书法书写仿真系统 被引量:1

Chinese calligraphy writing simulation system based on particle system
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摘要 水墨风格渲染是非真实感渲染的一个研究分支。利用CPU、GPU配合实现的粒子系统,结合纹理融合技术来实现书法书写字迹仿真。利用鼠标实现用户交互,鼠标按键、位移方向和位移速度控制墨滴的走向,实现了书法书写的仿真。系统采用实时渲染方式,用户可根据需要对场景和系统进行配置并实时调整视角和缩放。实验表明运算速度能够满足交互系统的实时性需求。 Chinese painting rendering is a ramification ofnon-photorealistic rendering. A CPU combined particle system is described which accomplishes Chinese calligraphy writing simulation. The system uses texture blending technique. The system user uses a mouse to interact with our system. Mouse button clicking, moving direction and speed determine the position of the particles. The system is a real-time rendering system. The system camera is controllable. The experimental results show they can satisfy real-time interactive needs.
作者 王骕 丁友东
出处 《计算机工程与设计》 CSCD 北大核心 2008年第23期6098-6101,共4页 Computer Engineering and Design
关键词 非真实感绘制 水墨渲染 硬件加速绘制 即时渲染 NPR Chinese painting hardware accelerate real-time rendering
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参考文献8

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二级参考文献23

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