摘要
水墨风格渲染是非真实感渲染的一个研究分支。利用CPU、GPU配合实现的粒子系统,结合纹理融合技术来实现书法书写字迹仿真。利用鼠标实现用户交互,鼠标按键、位移方向和位移速度控制墨滴的走向,实现了书法书写的仿真。系统采用实时渲染方式,用户可根据需要对场景和系统进行配置并实时调整视角和缩放。实验表明运算速度能够满足交互系统的实时性需求。
Chinese painting rendering is a ramification ofnon-photorealistic rendering. A CPU combined particle system is described which accomplishes Chinese calligraphy writing simulation. The system uses texture blending technique. The system user uses a mouse to interact with our system. Mouse button clicking, moving direction and speed determine the position of the particles. The system is a real-time rendering system. The system camera is controllable. The experimental results show they can satisfy real-time interactive needs.
出处
《计算机工程与设计》
CSCD
北大核心
2008年第23期6098-6101,共4页
Computer Engineering and Design