摘要
本文提出了一种分层设计的规则逻辑网格的脸部轮廓造型法,同时,以脸部动作编码系统FACS(facialactioncodingsystem)为依据,以脸部解剖学和生物力学特点为前提,提出了研制各种肌肉运动的调节器,通过合理使用和协调有关肌肉调节器产生相应的脸部表情的动画.
In this paper, a method of facial surface modeling in which the facial surface is designed in layers and in normal logical lattices is presented. Furthermore, on the basis of FACS(facial action coding system) and the characteristics of facial anatomy and mechanics of facial tissue, the principle of developing muscle actuators is presented as well as generating facial expression animations by using and coordinating corresponding muscle actuators.
出处
《软件学报》
EI
CSCD
北大核心
1998年第2期81-85,共5页
Journal of Software
基金
国家自然科学基金
南京大学计算机软件新技术国家重点实验室资金
关键词
计算机图形学
脸部造型
肌肉调节器
脸部动画
Computer grahics, facial modeling,muscle acturator, facial expression, facial animation. Class number\ TP391