期刊文献+

暴力网络游戏偏好与青少年死亡认知的关系 被引量:3

Impact of online violent game preference on adolescents' understanding of death concept
下载PDF
导出
摘要 目的探讨暴力网络游戏偏好与青少年死亡认知的关系。方法以163名初中一二年级学生为被试,使用自编的网络游戏偏好问卷、共情量表和死亡概念问卷进行问卷测试。结果暴力网络游戏偏好与死亡概念总分及5个维度相关无统计学意义;结构模型分析发现,暴力网络游戏偏好通过共情对"适用性"和"终结性"产生显著性的间接预测。结论暴力网络游戏对青少年的死亡认知产生消极影响,应引起高度重视。 Objective To explore the impact of online violent game preference on adolescents' understanding of death concept. Methods A total of 163 students of Grade One and Two of junior high schools in Beijing were investigated with questionnaire. Results There was no significant relationship among online violent game preference, the total scores of death concept and it's five dimensions. Structural equation modeling analysis showed that online violent game preference indirectly predicted applicability and cessation by means of empathy. Conclusions Online violent games have passive influence on adolescents' understanding of death concept.
作者 张国华
出处 《中国校医》 2008年第6期622-624,共3页 Chinese Journal of School Doctor
基金 高等学校博士学科点专项科研基金(20050028002) 北京市教委人文社会科学研究计划重点项目(SZ200610028006) 北京市哲学社会科学"十一五"规划项目 北京市教育科学"十一五"规划课题(AFA06097) 安徽省教育科学"十一五"规划课题(JG08138)
关键词 暴力网络游戏偏好 死亡 认知 青少年 共情 Online Violent Game Preference Death Cognition Adolescents Empathy
  • 相关文献

参考文献12

  • 1郑宏明,孙延军.暴力电子游戏对攻击行为及相关变量的影响[J].心理科学进展,2006,14(2):266-272. 被引量:26
  • 2Reeder S. Computer game ethics [ J ]. Computer, 1992, 14 (1): 100- 103.
  • 3Funk JB, Baldacci FIB, Pasold T, et al. Violent exposure in real - life, video games, television, movies, and the Intemet: is there desensitization? [J ]. Journal of Adolescence, 2004, 27 ( 1 ), 23 - 29.
  • 4Sakamoto A. Video game use and the development of sociocognitive abilities in children: three surveys of elementary school students [ J ]. Joumal of Applied Social Psychology, 1994,24 (1) : 21 - 42.
  • 5Barnett MA, Vitaglione GD,Harper KKG,et al. Late adolescents' experiences with and attitudes towards videogames [ J ]. Journal of Applied Social Psychology, 1997,27(15) : 1316 - 1334.
  • 6张向葵,王金凤,孙树勇,吴文菊,张树东.3.5~6.5岁儿童对死亡认知的研究[J].心理发展与教育,1998,14(4):8-11. 被引量:36
  • 7翁璱芬.国小中年级教科书之死亡概念分析--以国语科,社会科,道德与健康科为例[D].衡阳:南华大学生死学研究所,2001.
  • 8Speece MW, Brent SB. Children' s understanding of death: a review of three components of a death concept[J]. Child Development, 1984,55(5) : 1671 - 1686.
  • 9Sigurdsson JF, Gudjonsson GH, Bragason AV, et al. The role of violent cognition in the relationship between personality and the involvement in violent films and computer games [ J ]. Personality and Individual Differences,2006,41 (2) :381 - 392.
  • 10Morin SM,Welsh LA. Adolescents' perceptions and experiences of death and grieving [ J ]. Adolescence, 1996, 31 ( 123 ) : 585 - 594.

二级参考文献35

  • 1陈美芬,陈舜蓬.攻击性网络游戏对个体内隐攻击性的影响[J].心理科学,2005,28(2):458-460. 被引量:42
  • 2Sфrensen B H.Online games:scenario for community and manifestation of masculinity.Nordic Journal of women's study,2003,11(3):
  • 3Griffiths M D,Davies M N O,Chappell D.Online computer gaming:A comparison of adolescent and adult gamers.Journal of Adolescence,2003,27(1):87
  • 4Griffiths M D,Davies M N O,Chappell D.Breaking the stereotype:The case of online gaming.Cyber psychology & Behavior,2004,6(1):
  • 5Bandura A.Social cognitive theory:an agentic perspective.Annual Review of Psychology,2001,52:1~26
  • 6Berkowitz L.Some effects of thoughts on anti and prosocial influence of media events:A cognitive neoassociation analysis.Psychological Bulletin,1984,95,410~427.
  • 7Berkowitz L.On the formation and regulation of anger and aggression.American Psychologist,1990,45:494~503.
  • 8Berkowitz L.Aggression:Its causes,consequences,and control.New York:McGraw-Hill,1993.
  • 9Dill K E,Dill J C.Video game violence:a review of the empirical literature.Aggression and Violent Behavior,1998,3(4):407~428
  • 10Chambers J H,Ascione F R.The effects of prosocial and aggressive video games on children's donating and helping.Journal of Genetic Psychology,1987,148:499~505.

共引文献60

同被引文献102

引证文献3

二级引证文献28

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部