摘要
针对网络游戏软件测试方法研究方面的不足,结合基于模型测试方法和TTCN测试技术,对网络游戏软件可玩性的测试方法进行研究。采用MSC图作为网络游戏玩法建模工具,建立玩法测试模型;用TTCN-3核心语言对玩法测试模型加以实现;结合一个具体的网络游戏软件测试案例,给出上述测试方法和技术的解释。从理论角度验证了基于模型测试方法在网络游戏软件测试上的可行性;从技术角度表明了TTCN对网络游戏软件测试的有效性。
In view of the insufficiency of method research on testing online game, combined model-based testing and TTCN test technology, studied on the method of testing online game playability. Using MSC as the modeling tool of online game, established test model of it ; the model be actualized by TTCN-3 core language ; combined a concrete online game software test case, provided the explanations of the method and technology described above. Theoretically confirmed the feasibility of mo- del-based testing applied to online game software testing, in the technical angle indicated the TTCN-3 validity to online game software testing.
出处
《计算机应用研究》
CSCD
北大核心
2009年第1期146-148,161,共4页
Application Research of Computers
基金
北京市自然科学基金资助项目(4062012)