摘要
设计了基于Creator/Vega Prime开发平台、PCI总线技术的某导弹发射模拟训练系统方案,采用Ve-ga Prime实现了的视景仿真的控制,采用了3DsMax/Maya辅助Creator进行实体建模的方法,重点介绍了基于VC++和Vega Prime的视景仿真控制的过程和方法,对开发类似武器装备的半实物视景仿真模拟训练系统具有一定参考价值。
The semi-physical scene simulation of a guided missile launcher which based on the developing platform of Creator/Vega Prime and PC/bus was designed. The control of scene simulation was achieved by using Vega Prime. The 3DsMax/Maya-assisted Creator modeling method was adopted, so a new solution for simulated training system of the guided missile launcher was offered. The process and method of scene simulation control based on VC++ and Vega Prime was predominantly introduced. The development idea presented is a valuable reference to development of the similar semi-physical virtual simulation operation training system of weapons and equipment.
出处
《弹箭与制导学报》
CSCD
北大核心
2008年第6期307-310,共4页
Journal of Projectiles,Rockets,Missiles and Guidance
基金
军队重点基金资助