摘要
针对虚拟现实中柔性物体仿真的现状,充分利用Vega的高级仿真功能和Opengl灵活性可移植性的特点,给出了基于Vega、Opengl的柔性物体建模方法,根据质点-弹簧模型,将柔性物体简化为一系列独立的单元网格,并利用运动学原理给出了简化的数学模型,最后以飘扬的红旗为例,在VC++6.0环境下,对此方法进行验证实现。
To the actuality of the flexible simulation,the paper makes use of advanced function of Vega and agility,transplant of Opengl enough,gives out the flexible modeling,which is divided the flexible object into a lot of self-governed griddings based on mass-spring model,and then according to kinematics,the paper get the simplified mathmatic model. and last at the environment of VC++6.0,the method is validated at the example of aflutter flag.
出处
《微计算机信息》
北大核心
2008年第36期187-188,共2页
Control & Automation