摘要
该文通过分析火箭发射过程中烟雾的外观形态,给出了一种基于粒子系统,通过OpenGL编程实现的烟雾特效生成方法。并结合工程实际,在Vega Prime中实现了基于这种方法的火箭发射烟雾特效。
Aiming at the appearance and shape in the launch process of rocket,the ways and means of creating the specially good effect of smoke which is based on particle system and is realized by OpenGL are provided. Based on the ways and means and com-bining the project practice,the specially good effect of smoke of rocket launch smoke is realized in Vega Prime.
出处
《微计算机信息》
北大核心
2008年第36期248-249,204,共3页
Control & Automation