摘要
采用愉悦性实验研究方法,通过对实验结果分析,确定创新目标和内容。如对以往电动童车的儿童娱乐方式进行改变,搭建电动儿童车再创造平台,使儿童能够自主创意,培养儿童的创造性思维和动手能力,同时产品可升级、支持配件、可互动娱乐、可智能学习,以增加该车的持续娱乐时间。同时,为未来电动童车设计提供了参考依据。
The innovation objective and contents of kid electric bike was determined through pleasure experimentation approach: The new design changed the entertainment mode for kids. An innovative platform of kid electric bike was established, which can help kids develop their originality and can cultivate their creative thought and manipulative ability. Meanwhile, the product can be upgraded and it supports fittings, interactive entertainment as well as intelligent learning in order to increase the longevity of the bike as a way of entertainment. The purpose was to provide references for kid electric bike design.
出处
《包装工程》
CAS
CSCD
北大核心
2009年第2期127-129,共3页
Packaging Engineering
关键词
电动儿童车
娱乐平台
愉悦性
kid electric bike
entertainment platform
pleasure