期刊文献+

一种空间自适应采样和递归线性估计的光线投射算法

A Spatial Adaptive Sampling and Iterative Linear Estimation-based Ray Casting Algorithm
下载PDF
导出
摘要 光线投射算法因其成像质量高而广泛地用于虚拟内窥镜系统,但成像速度非常缓慢。为此,本文提出了一种自适应采样和递归估计的成像加速算法。首先,根据查找法快速得到的梯度和光线方向信息,自适应地调整采样步长,使得该算法能够以大步长快速跳过体素值变化缓慢的区域,同时在体素值变化剧烈或快接近等值面的区域,能够以小步长进行搜索。其次,以递归线性插值的方法估计投射光线与实际等值面的交点,用于补偿大步长导致交点精度的降低,此举能够显著地提高成像质量。实验结果表明,该算法在保证绘制图像质量的前提下,提高了体绘制速度,取得了比较满意的效果。 Ray casting is widely applied in virtual endoscope systems, due to high quality images rendered by the algorithm, but it is time-consuming. So we present a ray casting algorithm based on spatial adaptive sampling and iterative linear estimation. First, according to the gradient of volumetric data quickly obtained by a lookup table and ray direction, the algorithm automatically adjusts searching steps along the rays. The algorithm quickly traverses regions containing small variation of voxel values at large steps, and it searches at small steps when a ray encounters large varying areas. Second, to improve the efficiency of ray-isosurface intersections, an iterative linear estimation is proposed to obviously enhance rendered image quality. Experiments show the algorithm speeds up rendering speed and does not degrade image quality at all.
作者 袁非牛 彭霁
出处 《计算机与现代化》 2009年第2期1-4,共4页 Computer and Modernization
基金 江西省自然科学基金资助项目(2007GQS0076) 江西省教育厅基金资助项目(2007[272])
关键词 光线投射 自适应采样 递归线性估计 虚拟内窥镜 ray casting adaptive sampling iterative linear estimation virtual endoscope
  • 相关文献

参考文献8

  • 1Herman G T, Liu H K. Three-dimensional display of human organs from computed tomograms [ J ]. Computer Graphics and Images Processing, 1979,9( 1 ) : 1-21.
  • 2Lorensen W E, Cline H E. Marching cubes: A high resolution 3D surface construction algorithm [ J ]. Computer Graphics ,1987,21 (4) :165-169.
  • 3Levoy M. Display of surfaces from volume data[J]. IEEE Computer Graphics & Applications, 1988,8 (3) :29-37.
  • 4Westover L. Footprint evaluation for volume rendering[ J]. Computer Graphics, 1990,24(4) :367-576.
  • 5Stegmaier Simon, Strengert Magnus, Klein Thomas, et al. A simple and flexible volume rendering framework for graphics-hardware-based raycasting [ C ]// International Workshop on Volume Graphics. June 20-21,2005.
  • 6Van Walsum T, Hin A J S, Versloot J, et al. Efficient hybrid rendering of volume data and polygons[ C]// Proceed- ings of the Second Eurographics Workshop on Visualization in Scientific Computing. Delft, Netherlands, April 1991.
  • 7袁非牛,周荷琴,冯焕清,诸葛斌.基于多重增量递推和采样点分解的求交算法[J].北京生物医学工程,2004,23(1):54-58. 被引量:2
  • 8Yagel R, Shi Z. Accelerating volume animation by spaceleaping[ C ]// Proceedings of IEEE Conference on Visualization ' 93. San Jose, California, 1993:62-69.

二级参考文献8

  • 1文四立,唐卫清,刘慎权.光线追踪显示体数据的新求交算法[J].计算机学报,1994,17(4):241-249. 被引量:22
  • 2Lee TY, Lin PH, Lin CH, et al. Interactive 3-D virtual colonoscopy system. IEEE Trans on Information Technology in Biomedicine, 1999, 3 (2): 139-150
  • 3Magallon M, et al. Parallel volume rendering using PC graphics hardware. Proc. 9th Pacific Conf on Computer Graphics and Applications, 2001:384-389
  • 4Ma KL, Parker S. Massively parallel software rendering for visualizing large-scale data sets. IEEE Computer Graphics and Applications,2001, 21 (4): 72-83
  • 5Feiniu YUAN, Heqin ZHOU, He ZHAO, et al. Sampled points decomposing based ray casting for virtual endoscopy. The 2nd International Conference on Image and Graphics, Hefei, Aug. 2002, SPIE, 4675: 1017-1021
  • 6Schmidt AF, et al. Combined 3D visualization of volume data and polygonal models using a Shear-Warp algorithm. Computer & Graphics, 2000, 24:583-601
  • 7唐果,赵晓东,汪元美.体数据可视化的加速光线投射算法[J].计算机辅助设计与图形学学报,1998,10(4):295-301. 被引量:11
  • 8赵何,周荷琴,冯焕清,张胜健.基于PC机的虚拟内窥镜成像算法[J].航天医学与医学工程,2002,15(1):59-63. 被引量:5

共引文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部