摘要
在虚拟现实理论的指导下,采用3DSMAX和虚拟现实建模语言,参照现实教室,构建了具有真实感的大学虚拟教室场景;并讨论了常见的教室场景交互模式,研究其实现方法,实现了对大部分教室场景对象的感知与交互控制。
On the base of 3DS MAX and Virtual Reality Modeling Language (VRML) technologies, a virtual university classroom is built, which simulates the realistic classroom environment. Moreover, some generally interactive modes in the classroom are analyzed and discussed to implement these interactive and perceptive functions in the virtual classroom environment.
出处
《地理空间信息》
2009年第1期114-116,共3页
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