摘要
本文以厦门南普陀寺内的大雄宝殿为虚拟建模对象,研究了结合3DSMAX和MultiGen Creator对古建筑三维重建的新技术方法,解决了虚拟古建筑在三维建模中精细程度和数据量之间的矛盾,通过项目实践,证明了此方法建立的古建筑模型,在动态漫游的实现过程中取得了逼真的显示效果,同时满足了实时渲染的数据需求。
The paper regarding the Great Majesty Hall of the NanPutuo Temple as virtual modeling object, researches on the new technology of 3D reconstruction of the ancient architecture ,which combines 3DS MAX and MultiGen Creator. The paper solves the conflict between precision and the amount of data existing in the process of 3D modeling virtual ancient architecture. The project practice has proved that the ancient architecture model made in this way has turned living effect in browsing system, at the same time it satisfies the data demand of real-time rendering.
出处
《微计算机信息》
2009年第7期191-193,共3页
Control & Automation
基金
申请人:姚俊峰
基金项目名称:福建省科技厅2006年重点资助项目
福建省高等学校新世纪优秀人才支持计划资助
颁发部门:福建省科技厅(2006H0035)