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网络暴力游戏与青少年暴力行为的相关性 被引量:13

Relativity between Juvenile Behavior and Online Violent PC Games
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摘要 本文以传播学的"培养理论"和社会学的"社会化理论"为基础理论,以13-16岁的中学生为研究对象,探讨玩网络暴力游戏和青少年暴力行为的相关性。研究发现,玩网络暴力游戏会改变人们对暴力行为的看法,但只是网络暴力游戏本身使玩游戏者产生一种暴力倾向,且这个过程是长期的、潜移默化的。同时,无论在网络世界中还是在现实世界中,青少年对网络游戏的模仿并不是普遍现象。而且,网龄越长,青少年采取暴力手段解决问题的人数所占的比例越小。 This article is base on "Cultivation Theory" of Communications and "Socialization Theory" of Sociology, and takes teenagers aged from 13 to 16 as its selection of research subject, to probe into the relevance between juvenile behavior and online violent PC games. The research shows that online violent PC games will change people's views on violence, which is long-term and subtle. It also shows that there is not an obvious inclination between an identification of game rule and an adoption of the rule as a convenient solution to practical problems among teenagers who age less but spend more time on online violent PC games.
出处 《新闻界》 CSSCI 北大核心 2009年第1期42-45,共4页 Journalism and Mass Communication
关键词 青少年 网络暴力游戏 青少年暴力行为 teenager online violent PC games juvenile violent behavior
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参考文献8

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二级参考文献51

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