期刊文献+

地形渲染算法的研究 被引量:3

The Research of Terrain Rendering Algorithm
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摘要 为适应大规模地形海量数据的实时可视化,出现了多种地形渲染算法,其中Mipmap算法和Clipmap算法是当今较为流行的两种,本文分别讨论了这两种算法的基本思想、数据组织和实现过程。最后,又提出了Clipmap的一种改进方法和今后的研究方向。 In order to adapt to the achievement of large - scale topographic data of the massive real - time visualization, people study a variety of terrain rendering algorithm. The Mipmap and Clipmap are two popular algorithms. We discuss the basic idea, data and imple- mentation process of this two algorithms. Finally, we discuss the improvement method and future research directions of Clipmap algo- rithm.
出处 《测绘与空间地理信息》 2009年第1期157-160,共4页 Geomatics & Spatial Information Technology
关键词 LOD 地形实时可视化 Mipmap Clipmap 纹理映射技术 LOD real - time visualization of terrain Mipmap Clipmap texture mapping technology
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参考文献7

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共引文献21

同被引文献9

  • 1黄超超,凌永顺,吕相银.ROAM动态地形渲染算法研究[J].计算机仿真,2005,22(1):216-219. 被引量:9
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  • 9唐先辉,杨克俭.基于ROAM的大规模地形渲染研究[J].现代计算机,2009,15(10):68-70. 被引量:1

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