摘要
在海洋战场视景仿真系统的开发中,目前大多采用一些商用的软件平台,这些软件尽管功能强大,使用方便,但是价格昂贵。而OpenGL作为一种标准的、开放的图形硬件接口,提供了一种免费的视景仿真开发途径。研究了基于OpenGL的海洋战场视景仿真系统开发方法,将分形方法引入到海浪的视景仿真中,采用三维模型转换软件实现实体模型的载入,采用纹理影射来模拟水下的光照效果,仿真结果表明本文给出的方法可以较为逼真的实现海洋战场的可视化。
Currently, the visual simulation of virtual ocean battle field is mainly developed with commercial software platforms. These software platforms are powerful, but expensive and sometimes lack of flexibility. This paper presented an OpenGL-based virtual ocean battle filed simulation system developing method: Using fractal-based model to simulate ocean waves. Using texture mapping to simulate the optical effect of undersea. Using 3D model convert software to load 3D models such as warships, submarines to simulation. The simulation result shows that our method can be used in ocean battlefield simulation as well as other kind of visual simulation systems.
出处
《计算机工程与设计》
CSCD
北大核心
2009年第5期1216-1218,共3页
Computer Engineering and Design