期刊文献+

基于OpenGL的海洋战场视景仿真系统研究 被引量:2

Research and development of virtual ocean battlefield simulation system based on OpenGL
下载PDF
导出
摘要 在海洋战场视景仿真系统的开发中,目前大多采用一些商用的软件平台,这些软件尽管功能强大,使用方便,但是价格昂贵。而OpenGL作为一种标准的、开放的图形硬件接口,提供了一种免费的视景仿真开发途径。研究了基于OpenGL的海洋战场视景仿真系统开发方法,将分形方法引入到海浪的视景仿真中,采用三维模型转换软件实现实体模型的载入,采用纹理影射来模拟水下的光照效果,仿真结果表明本文给出的方法可以较为逼真的实现海洋战场的可视化。 Currently, the visual simulation of virtual ocean battle field is mainly developed with commercial software platforms. These software platforms are powerful, but expensive and sometimes lack of flexibility. This paper presented an OpenGL-based virtual ocean battle filed simulation system developing method: Using fractal-based model to simulate ocean waves. Using texture mapping to simulate the optical effect of undersea. Using 3D model convert software to load 3D models such as warships, submarines to simulation. The simulation result shows that our method can be used in ocean battlefield simulation as well as other kind of visual simulation systems.
作者 褚彦军
出处 《计算机工程与设计》 CSCD 北大核心 2009年第5期1216-1218,共3页 Computer Engineering and Design
关键词 海洋战场 视景仿真 OPENGL 海浪模型 ocean battlefield visual scene simulation OpenGL ocean wave
  • 相关文献

参考文献5

  • 1谢薇,郭齐胜,董志明.海浪的实时视景仿真[J].计算机工程与应用,2001,37(20):123-125. 被引量:15
  • 2姚纪欢,方艺东,肖景明,葛德彪.动态海面的分形模拟及其电磁散射[J].西安电子科技大学学报,1999,26(6):763-766. 被引量:63
  • 3Wand M,Strasser W.Real-time caustics[J].Computer Graphics Forum,2003,22(3):611-620.
  • 4Sederberg T W.Free-Form deforamtion of solid geometric models[J].ACM Computer Graphics, 1986,20(4): 151-160.
  • 5Lazarus F. Axial deformations: an intuitive deformation technique[J].Computer Aided Design, 1994,26(8):607-612.

二级参考文献6

共引文献73

同被引文献14

  • 1张德锋,王华兵,薛原,聂孝亮.基于Vega Prime的视景仿真技术研究与应用[J].计算机仿真,2006,23(7):191-195. 被引量:32
  • 2蔡远利,冯杰,郭素芬.低成本飞行器可视化仿真系统的设计与开发[J].系统仿真学报,2006,18(9):2501-2504. 被引量:5
  • 3王超,朱竟夫,项王.坦克对抗射击系统三维地形仿真[J].火炮发射与控制学报,2006,27(B05):58-61. 被引量:1
  • 4Franceschetti G, Maurizio M, Ricco D. On ocean SAR raw signal simulation[J]. IEEE Trans. On GRS. 1998, 36( 1 ) :84 - 100.
  • 5Wright J W. A New Model for Sea Clutter[J]. IEEE Transaction on Antennas and Propagation, March 1968,16(2) :217 -223.
  • 6Dave Shreiner, Mason Woo, Jackie Neider, et al. OpenGL编程指南[M].6版.徐波,译.北京:机械工业出版社,2008.
  • 7NVIDIA CUDA Programming Guide version 1.1 [ EB/OL]. http:// www. nvidia, com/object/cuda_home, html, 2007,11.
  • 8居乃鵕.装甲车辆动力学分析与仿真[M]北京:国防工业出版社,2002383-393.
  • 9Steve Streeting. OGRE Tutorials[EB/OL].http://www.Ogre3d.org/wiki/index/php/OGRE_Tutorials,2009.
  • 10LUO Feng,LIU Chu,SUN Zechang. Intelligent vehicle simulation and debugging environment based on physics engine[M].IEEE,2009.

引证文献2

二级引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部