摘要
本文提出了一种基于修正Bresenham算法的快速平滑的三角形绘制新算法。该算法不仅运算量较小、精度较高、速度较快,而且易于用硬件实现,适合于实时三维图形处理系统。
This paper presents a new algorithm of high speed and smooth triangle rendering based on the improved Bresenham algorithm.This algorithm has less operation and higher precision and higher speed,and is also apt to be implemented by hardware.So it is suitable for real time 3D graphics processing system.
出处
《计算机工程与科学》
CSCD
1998年第2期26-30,共5页
Computer Engineering & Science
基金
"九五"国防科技预研基金
关键词
三角形绘制
BRESENHAM算法
图形处理
triangle rendering,Bresenham algorithm,real time 3 D graphics processing.