摘要
为了制备高分辨率的地形图,建立了地形的分形模型,然后进行插值处理。经多次插值后,平滑效应显著,地形的纹理特征逐渐丧失。文中提出一种小波变换分层处理的方法,有效地克服了单纯分形插值的平滑效应,在保持地形纹理特征的基础上,制得高分辨率的地形图。
Fractal terrain model is established for interpolation to obtain terrain graphs of high spatial resolution. But smooth effect become more obvious and the texture features of terrain will lose little by little if interpolating more times. In this paper, a kind of method of wavelet transform and in- terpolation in multifrequency bands is presented . The method can overcome the smooth effect that shows in fractal interpolation. By making use of it, the terrain graph of high spatial resolution can be obtained and the texture features of real shape still remain.
出处
《红外与激光工程》
EI
CSCD
1998年第3期13-17,共5页
Infrared and Laser Engineering
基金
国家重点实验室基金和航天基金