摘要
根据某型导弹仿真的需要,在微机上产生了三维近实时可敷据交换的动画。首先分析了导弹攻击过程的特点,在此基础上产生了新的建模方法和一些新的算法,极大地简化了通常的真实感图形生成所需做的工作;随后对动画制作过程申遇到的几个难点及其解决方法进行了讨论。
According to the necessity in the simulation of a certain Missile, the 3D, almost real-time and Data-exchangable animation is generated on the PC. The features of the missile attack process are introduced first, on which basis a kind of new modelling method and some new algorithms are created, which greatly simplify the routine work needed in the common realistic-image-generation. Some difficult points together with their solutions are discussed subquently.
出处
《战术导弹技术》
1998年第1期56-60,共5页
Tactical Missile Technology
关键词
导弹
仿真
动画
真实感图形
建模
Missile-simulation Animation Realistic-image Modelling