摘要
为了更好地解决图像填充与修复问题,提出了一种基于图像样本纹理合成的新方法。该方法提出了一种新的定义像素点优先级的思路,来确定待填充区域的填充顺序,以此来保证处理结果的质量。相较于其他图像填充算法,该算法无需复杂的数学模型和大量的计算过程,从而提高了运算速度。实验证明,该方法不仅在处理效率上取得了很大进步,而且输出图像的质量也取得了理想效果。
A new texture synthesis algorithm based on exemplar is presented in this paper in order to solve the problem of image inpainting.The method has a new idea of defining the priority of inpainted pixels,whieh decides the filling order in filled region.h can ensure the outcome has better quality.Comparing with other image inpainting algorithms,the presented algorithm improves running speed which avoids both the complicated mathematical model and the expensive computation.Experiments show the presented algorithm has greater speed efficiency and provides a reasonable visual effect.
出处
《计算机工程与应用》
CSCD
北大核心
2009年第3期187-190,共4页
Computer Engineering and Applications
基金
国家高技术研究发展计划(863)(No.2006AA11Z232)~~
关键词
图像填充
纹理合成
优先级
填充顺序
image inpainting
texture synthesis
priority
filling order