摘要
基于全局到局部的树木计算机建模方法,生成大型场景构造中的树木模型,由用户设定树冠形状来确定枝条的生长范围,采用最短距离和分形方法控制枝条的生成。
Besing on a global-to-local design methodology for modeling trees in computer graphics, presents an approach for modeling trees for large-scale scene. The user characterizes the shape of silhouette as the scope for branching, using the shortest distance and fractal method to control branching.
出处
《阴山学刊(自然科学版)》
2007年第2期26-28,共3页
Yinshan Academic Journal(Natural Science Edition)
关键词
树木的建模
树冠形状
最短距离
枝条生成
modeling trees
the shape of silhouette
the shortest distance
branchingees for muilt_scale scene
desigg