摘要
Recently developed time-of-flight principle based depth-sensing video camera technologies provide precise per-pixel range data in addition to color video. Such cameras will find application in robotics and vision-based human computer interaction scenarios such as games and gesture input systems. Time-of-flight principle range cameras are becoming more and more available. They promise to make the 3D reconstruction of scenes easier, avoiding the practical issues resulting from 3D imaging techniques based on triangulation or disparity estimation. A spatial touch system was presented which uses a depth-sensing camera to touch spatial objects and details on its implementation, and how this technology will enable new spatial interactions was speculated.
Recently developed time-of-flight principle based depth-sensing video camera technologies provide precise perpixel range data in addition to color video. Such cameras will find application in robotics and vision-based human computer interaction scenarios such as games and gesture input systems. Time-of-flight principle range cameras are becoming more and more available. They promise to make the 3D reconstruction of scenes easier, avoiding the practical issues resulting from 3D imaging techniques based on triangulation or disparity estimation. A spatial touch system was presented which uses a depth-sensing camera to touch spatial objects and details on its implementation, and how this technology will enable new spatial interactions was speculated.
出处
《重庆邮电大学学报(自然科学版)》
北大核心
2009年第2期222-227,共6页
Journal of Chongqing University of Posts and Telecommunications(Natural Science Edition)
基金
supported by Ministry of Knowl-edge Economy(MKE), Korea as a project,"The nextgeneration core technology for Intelligent Informationand electronics"