摘要
结合动画设计创作理论,分析了趣味性动画创作中的元素.研究在动画创作过程中如何让动画剧情、角色及场景造型更生动有趣、更吸引人的表现方法.认为动画的趣味性表现,不仅要确定不一般的角色类型,而且要有让人始料不及、夸张的戏剧性剧情设计以及反传统而行之的转折性结局。情节的细节设计在于夸张,出人意料,丰富片子的血肉,增强动画的趣味性;角色造型应依据剧情需要,用对比、夸张、不对称等方法,设计得生动有趣、出其不意,具有特殊的造型元素,以加深人们的印象;场景除了能应用角色的设计方法,还应该符合片子的剧情及角色风格.文中还通过实例探讨了这些方法的具体实施手段与产生的作用.
Based on the design theory of animation creation, the elements in the creation of interesting animation are analyzed. The performance method is studied, which make plot and model more lively and interesting in the creative process of animation. In order to represent interesting of animation, it is important that the outstanding role type, design unexpected and exaggerated dramatic plot, as well as anti-tradition ending. The design of plot detail should be exaggerated and unexpected to enrich the film. Interesting modeling of role should be designed by contrast,exaggerate and asymmetric methods . In addition, the specific means of implementation and generated effect are discussed by examples.
出处
《西安工程大学学报》
CAS
2009年第1期43-46,共4页
Journal of Xi’an Polytechnic University
关键词
动画
剧情
造型
趣味性
夸张
animation
plot
model
interest
exaggerate