摘要
讨论以军事训练为目的的分布式交互仿真技术,分析了DIS设计需考虑的若干主要问题、一致通信环境、仿真应用开发的客户服务器环境,并在此基础上给出一个DIS原型系统的网络结构、功能原理与性能分析。
For the purpose of military training,this paper discusses DIS,analyses several main problems to be solved,which include consistent communication environment and client/server model on which the simulation application development is based.Then it gives a prototype system DIS _PM in the focus of network architecture,functioning principle and performance analysis
出处
《系统仿真学报》
EI
CAS
CSCD
1998年第2期13-18,共6页
Journal of System Simulation
关键词
分布式交互仿真
网络协议
军事训练
国防建设
Distributed Interactive Simulation\ Network protocols \ TCP/IP\ Client/Server architecture