摘要
从烛火粒子的初始位置和数量、烛火粒子的初始颜色、烛火粒子的生命周期和年龄、烛火粒子的初始速度和加速度着手,研究粒子系统方法,改进已有的粒子系统。结合Direct3D的技术,从设置渲染状态、采用纹理贴图、更新粒子等方面进行室内烛火的模拟。实验效果有很高的真实性,并且效率很高。
From the following parameters of candlelight particles: their initial position and number, initial color, life cycle and age, and initial speed and acceleration, research particle system and improve existing particle system. Combined with Direct3D technologies, simulate indoor candlelight through rendering status setting, grain mapping adoption, particle novation, etc. Experiment results show the simulation has high authenticity and efficiency.
出处
《兵工自动化》
2009年第5期87-90,共4页
Ordnance Industry Automation