摘要
按项群对奥运会项目进行分类,分别分析不同项目(按项群分类)的主场效应。通过综合分析奥运会各项目的特征和主场的特征,发现技能主导难美项群容易产生主场效应,但不恰当的观众行为也可能导致主场负效应;技能主导同场对抗项群和隔网对抗项群也较容易产生主场正效应;技能主导格斗对抗项群的项目对主场因素不太敏感;体能主导类项群对主场因素敏感性较低;技能主导表现准确性项群容易受主场因素干扰。
Events of Olympic Games were classified according to event groups and the home game effects of different event were studied. It was found that skill dominant event groups decided by degree of difficulty and beauty could easily produce positive home game effects. Inappropriate spectator behavior could lead to negative home game effects. Skill dominant event groups decided by antagonism and net antagonism could also produce positive home game effects and were not sensitive to home game elements. Neither were physical fitness dominant event groups. However, skill dominant event groups centred around accuracy were alert to home game elements.
出处
《武汉体育学院学报》
CSSCI
北大核心
2009年第4期62-66,共5页
Journal of Wuhan Sports University
基金
国家体育总局科教司2008奥运项关课题(06125)
关键词
主场
主场效应
奥运会项目
项群
home game
home game effect
Olympic event
event group