摘要
通过对Mesa3D库的移植及改进在VxWorks中实现了基于OpenGL1.3的图形API函数,解决了VxWorks下图形驱动开发组件WindML3.0不能使用标准图形API进行图形应用程序开发,不能支持3D图形显示的问题。同时利用硬件双缓冲技术解决了实时显示中画面闪烁、抖动的问题,提高了图形显示的质量。
This paper has realized the transplantation of Mesa3D based on VxWorks, which solves the 3 D graphics displaying problem in WindML3.0 and provides standard OpenGL 1.3 API. By using hardware double buffer technology, it has eliminated flickering in displaying and improved the display effects.
出处
《四川理工学院学报(自然科学版)》
CAS
2009年第2期62-64,共3页
Journal of Sichuan University of Science & Engineering(Natural Science Edition)