摘要
该文阐述了采用面向对象的方法进行动画仿真的过程和实现方法,介绍了图形数据结构、类的建立、体素的快速消隐处理、三维几何造型技术和基于物理的动画处理技术。最后,给出尾鳍推进装置三维动画仿真的实例。
This paper introduces a pratess and implementation method of computer graphic simulation by means of object-oriented pro- gramming. The contents are graphic data structure, class constructin, hidden-line quick elimination of volume element, 3D geometric mod- elling and physicsed animation technique. As an example, the 3D dynamic graphics simulation demonstration of the propulsion device by fin stroke is given in the end of the paper.
出处
《计算机仿真》
CSCD
1998年第2期66-69,共4页
Computer Simulation
关键词
三维动画
仿真
面向对象
计算机图形学
Computer graphics 3D animation Simulation Object-oriented programmin.