摘要
数字娱乐公地上诞生了各种自发创造的形式以及共享资源的使用,使市场逻辑变得极为复杂,并向市场逻辑发出了强有力的挑战。可以说,这一领域内的大众与商品之间对立与共性并存,但至少就目前而言,它们处于悬而未决的"间歇期"。
There appeared various kinds and shared resources on public digital land, making market logic all the more complicated and challenge it powerfully. It can be said that the public in this area coexist and conflict with those the in the commodity. Up to this moment, they are still in an unsettled period of intermittent state.
出处
《文化艺术研究》
2008年第3期241-252,共12页
Studies in Culture and Art
关键词
数字公地
电子游戏
大众
商品
public digital land
Electronic games
the public
commodity