摘要
作战模型是对部队与武器系统及其作战行动的描述。智能体是在复杂和动态环境中将知识和推理相结合,执行任务的自主或半自主的对象。在基于多智能体的作战模型中,作战智能体模型是参与作战过程的作战单元在模型空间上的逻辑映射,是基本的行为主体。行为是作战智能体进行观察,与其他作战智能体和环境进行交互的过程。考虑作战智能体的机动目的和机动过程,抓住确定机动方向或目标点、确定机动路线、确定加速度和空间状态转移等四个主要环节,建立了作战智能体的机动行为模型,描述了作战智能体在作战空间中的位置变换过程。研究对解决作战仿真中的机动模型问题具有重要意义。
Combat model is the description of the army and weapon system. Agent is an autonomous or semi - autonomous object that can complete tasks in complicated and dynamic environment by integrating knowledge with deduction. In the multi - agent based combat model, combat agents are the logic reflection of kinds of combat units in the model space. They are the basic behavior bodies. Behavior is a process that a combat agent observes and interacts with other agents and its environment. This thesis founds a maneuver behavior model of the combat agents to describe the process of changing their positions in the combat space. The maneuver aim and process are considered. And much attention is paid to four sectors, such as deciding the maneuver direction or goal point, deciding the maneuver route, computing the acceleration velocity and spatial state. The work of this thesis is of great significance to the maneuver model problem of combat simulation.
出处
《计算机仿真》
CSCD
北大核心
2009年第5期96-99,共4页
Computer Simulation
关键词
多智能体
作战模型
机动模型
Multi - agent
Combat model
Maneuver behavior model