期刊文献+

基于概率计算模型改进的相关性层次遮挡裁剪算法 被引量:2

Improved Coherent Hierarchical Culling Algorithm Based on Probability Computing Model
下载PDF
导出
摘要 对复杂动态场景进行高效的可见性裁剪是实时绘制领域研究中的一个重要问题.围绕该问题开展工作,并针对相关性遮挡裁剪算法中的问题进行了改进.针对相关性层次遮挡裁剪算法存在冗余和不必要遮挡查询的问题,给出了一种概率计算模型.通过比较遮挡查询时间开销与绘制时间开销的数学期望,改进了相关性遮挡裁剪算法中遮挡查询的查询策略,从而进一步缩小了查询集合,使遮挡查询更加合理.实验结果表明,该算法对深度复杂度高、面片数量大的复杂动态场景有较好的裁剪效率,能够很好地满足实时绘制的要求. The efficient visibility culling method is one of the important research aspects of real time rendering oi complexle dynamic scene. This paper researches the visibility culling problem and improves the coherent hierarchical eulling (CHC) algorithm. To handle the redundancy and unnecessary visibility culling of CHC, a probability computing model is presented. The model first calculates the expectation of occlusion query time and rendering time, then compares them to improve the query strategy of CHC algorithm. Experimental results show that with the model high culling efficiency can be achieved in the dynamic scene with highly complex depth and large amount of objects, and also achieve real-time rendering results.
出处 《软件学报》 EI CSCD 北大核心 2009年第6期1685-1693,共9页 Journal of Software
基金 国家自然科学基金Nos.60873159 60533070 教育部跨世纪优秀人才培养计划 国家高技术研究发展计划(863No.2006AA01Z333~~
关键词 复杂动态场景 实时绘制 可见性裁剪 相关性遮挡裁剪 概率计算模型 complexly dynamic scene real time rendering visibility culling coherent hierarchical culling probability computing model
  • 相关文献

参考文献2

二级参考文献35

  • 1普建涛,查红彬.大规模复杂场景的可见性问题研究[J].计算机研究与发展,2005,42(2):236-246. 被引量:19
  • 2魏峰,王文成,吴恩华.快速高精度的可见面选择[J].软件学报,2006,17(10):2199-2210. 被引量:2
  • 3W.F.H. Jimenez, C. Esperanca, A. F. O. Antonio. Efficient algorithms for computing conservative portal visibility information.Computer Graphics Forum, 2000, 19(3): 499~506.
  • 4D. Luebke, C. Georges. Portals and mirrors: Simple, fast evaluation of potentially visible sets. Symposium on Interactive 3D Graphics'95. Monterey, California: ACM Press, 1995. 105~106.
  • 5R. Yagel, W. Ray. Visibility computation for efficient walkthrough of complex environments. Presence, 1995, 5( 1 ) : 45~60.
  • 6G.A. Daniel, A. L. Anselmo. Architectural walkthroughs using portal textures. The Conference on Visualization ' 97, Phoenix,Arizona, USA, 1997.
  • 7D. Cohen-Or, G. Fibich, D. Halperin, et al. Conservative visibility and strong occlusion for viewspace partitioning of densely occluded scenes. Computer Graphics Forum, 1998, 17 (3) : 243~ 253.
  • 8J. Bittner, P. Wonka, M. Wimmer. Visibility preprocessing for urban scenes using line space subdivision. Pacific Graphics (PG'01), Tokyo, 2001.
  • 9T. Hudson, D. Manocha. Accelerated occlusion culling using shadow frusta. The 13th Annual ACM Sympos, Nice, France,1997.
  • 10G. Drettakis, E. Fiume. A fast shadow algorithm for area light sources using back projection. Computer Graphics, 1994, 28: 223~230.

共引文献24

同被引文献17

引证文献2

二级引证文献3

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部